Dungeons and Passion Early Access Feedback
Delve Into Pawssion » Devlog
Here you can share all the feedback, errors, balance issues, problems, suggestions, etc, here.
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Delve Into Pawssion
A turn-based RPG with a furry setting. (on development)
Status | In development |
Author | Quetzalli |
Genre | Role Playing, Visual Novel |
Tags | Adult, Erotic, Fantasy, Furry, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Patch 0.7a - New Avatar (Class), Lore Menu and improved Dash52 days ago
- Version 0.7May 05, 2024
- Spring Sale! The Game and Artpacks are includedMar 15, 2024
- Upcoming v0.7 Content and Price changeJan 03, 2024
- Winter Sale!! The Game and Artpacks are included.Dec 22, 2023
- Version 0.6Aug 08, 2023
- Upcoming Patch 0.6 Details, Upgrades and Save File Wipe + Reward in-gameJul 19, 2023
- New Battle HUD, Movement and OtherJun 12, 2023
- Patch 0.5.3Apr 10, 2023
- Save Transfer from one Version to anotherApr 09, 2023
Comments
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i need to check out the new versions when i get some time here is one of me playing one of the older versions
I have played the demo until the end and it was a pleasant experience. Looking forward to what comes next. However, this is the feedback section and thus I will report all the issues I found. Several of them don't have a lot of useful details and will need more testing, but I'll list them all anyway, with the exception of those reported already.
- Many typos. Too many to list, so an overall review could be done.
- It may or may not be intended, but the first zone (Forest) only allow the enemies to respawn once the flower is collected for the first quest.
- On the Forest's second objective, the enemies respawn. The first enemy encounter works as intended, but if you leave and reenter the Forest, respawning the enemies, the first enemy encounter will disappear on touch, triggering no battle.
- The NSFW animated scenes appear to be glitchy, especially Stripe's cowgirl climax animation, where the idle pose picture will flicker in and out during the scene.
- Engaging with Stripe's nsfw scene for the first time will show the first part unlocked in the gallery, but not the second part, even if that one was played during the game. Replaying the nsfw scene a second time shows the second part unlocked in the gallery.
- On my completed save files, which has all nsfw unlocked with what I believe to be the optimal affection for both characters, in the save list, my total affection score is displayed as 1. I believe it went from 0 to 1 after Stripe's nsfw scene and never changed afterwards.
- Level 6 flowers can be killed in one hit, even with a low level character.
- When Nii is in the party, the save file will display her instead of the save file's stats.
- The Exotic Flower is sold for 5000, but buying it does not decrease your money.
- Strangely enough, by leveling up, the MP Regen was once raised to 2, but later in the game, it went back to 1. I was not able to replicate it in a new playthrough.
- I noticed later in my playthrough, I had the Focus ability. I never bought it and can still be bought in the Badge Shop.
- On the character screen, next to my name is showing the character's canonical name, written as "Quetzalli+1"
- Buying a second accessory slot will put the Bare Claws back into the inventory and preventing them from being equipped. (It still unlocks an accessory slot as intended.)
- The Mana Ring has no icon next to it.
Many of those has been fixed now.
The typos though, I'm not sure, it does seems it needs a second full revision x.x
Enemies will only start respawning until the flower is delivered, is mostly for tutorial purposes.
When the enemies dissapear on touch they are meant to do so only if the player is level 4 or higher (changed to level 5 and higher now). Mostly to prevent powerleveling and breaking the game.
The NSFW animations are one of the few things that needs heavy testing as how the animations are handled. I cant seem to replicate that flickering. I'll need to see if other people has that issue in particular.
The completion rate and names has been fixed now too
The flower has been fixed as well!
Saving the game were meant to be only at the Map screen, which has been fixed now.
The exotic flower has been fixed too and price reduced!
The MP issue has been fixed too, even though due the nature of how the game is programed, it may not reflect when transfering the save files.
I'm unsure why you had the Focus ability, so I'll take a look and see if I messed up anything.
Quetzalli +1 has been fixed too.
The bare claws removal was fixed as well.
All 4 alicorus items has an icon now.
Thanks a lot for all the feedback
it's possible to use psy-launch in the field (and on the map), using up your mana to no effect
No, it's not posible.
For some reason, after viewing the third picture in Stripe's gallery, the image jumps up: https://imgur.com/a/1LMHjyu
(imgur+censored bc like, I know this is the feedback for an nsfw game, but idk what you're fine with sitting open on the comments on itchio)
the button area moves up too, not just the graphic, you have to click on the actual image not the space where it should be
I see what you mean, thanks for letting me know. I'll fix it ^^
Also, separately, when I first started playing, the chest with the breakable rock next to it above Yuki in the first area, the rock breaks as if you used point of pressure, just by walking in front of the plant next to it:
it appears to happen if you walk to that space from the space next to it:
Interesting find! Thanks, I have fixed it.
it is able to repeat any time i enter from the standard forest entrance, and can go multiple times in a row as long as i walk back and forth between the two spaces, once I move elsewhere and go back it doesn't happen again until i go back to the map again
it happened the fist time i went there, before even getting point of pressure, although it still happens even now that I do have PoP
Yeah there was a command for testing the skill and I forgot to remove it XD.
oh lmao, i was wondering if it was maybe a dev thing!
I appear to have done nearly all the demo content, and it really seems like it'll be great in the future! I'm one badge short of having all the rewards from the badge shop (total badges 15 on the save screen), does that seem correct or should I go back to searching?
Right now there is some stuff bugged, so it may lock you out of some badges. There is meant to be 17 badges, some secret stuff by doing specific things. I plan releasing the demo patched very soon, so you may want to transfer your save files to the fixed version (don't delete or replace the current game just in case the transfer fails). I'll specify there what is the max completion rate for the demo.
Thanks!
Yep, there's number 16 now, and I've got a hunch about 17 (although it'll take a chunk of time, if my hunch is correct... so be it! shows me for spending so much on stats)
There have bug in Garden teleport point. After i choose No, the screen are black.
and..........
if double click ESC it will be like this
Hmmm, can you describe what exactly happens? You mean clicking twice rapidly on the Escape option? or you mean the key on the keyboard?
on keyboard
Hmmm, I can't seem to replicate it, I asume you mean double Esc while battling. I'll check if other players has the same issue.
I asume you mean if you stay still the enemy battle wont trigger right? I'll take a look on that.
I fixed the black screen, thanks!
Am I a ghost? XD (Did you think you could beat me?)*bug the enemy walked past me.*
in Badges shop said i left 1 Badges.but i look at my inventory, it said i left 10 Badges.
after i'm beat them all there still have enemy in here?
1.- The enemy has the same issue as before I think? I'll check every enemy to see if there is an issue that is repeating.
2.- Yeah the key items doesnt dissapear, I have fixed this and will be patched once I make the demo public
3.- I checked the enemies on the cave and indeed they don't dissapear. I'll fix that too.
Thanks a lot for the reports!