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Will there ever be a mobile port?

Probably not, I have no experience with it. However, I dont discard the posibility, it depends on how the development goes.

I don't normally comment on games, but I see a decent amount of effort put into this one to make it a little fun. So I am going to be blatantly honest:

The difficulty level is a little rough and unforgiving, even given the badges. Second to that, the boosts, or buffs you use are circumnavigated by expending a turn to do twice the damage for example. I'm not actually doing twice the damage - I am merely just allowing an additional hit to be inflicted.

I would increase the buffs to either be a benefit to the system, or don't make it count as the full turn. Otherwise just get rid of it entirely because its fodder.

This is shown again with potions/recovery items. Most mobs after the first level 2 will dish out over 20 damage in a single hit - Regardless of that 3 turn recovery, It's not a benefit as much as a liability.

That said, the artwork is very nice, it has a promising lead for world building, and it seems that this might very well become a great RPGMaker game I would drop money into.

Yeah I've heard the difficulty may be too high and plan to lower it.

However, if by wasting a turn you mean the ability Focus, then I have to disagree, since is one of the most broken skills at the moment. It may look like a wasted turn but have in mind  using it in combination to a CD or TP skill will effectively count as using that ability twice ignoring the wait and TP cost. Example Focus+Heal+EnergyClaws translates to using somewhat twice a heal and twice Energy Claws without needing to wait for Cooldown in the same turn or collect more TP. Increasing the power of it would break the game completely.

As for the potions, remember you can use them before battle. Even though I plan to look into them while balancing the game as the development progresses.

The nature of the skills may change though, there will be more abilities in the future and I need to rebalance everything to make sure all of them are usefull. Despite me disagreeing with Focus I'll take the feedback in consideration.

Thanks for playing!

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So I haven't played but quick question  is your character only able to be the blue furry?

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it is the only one for now. I'm planning to add more options depending on how well the Kickstarter funding goes. I'm hoping it goes good enough to add at least one more char.

Hey, I really want the golden chest in the cave, how i can get it without having destroy it?

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Don't cut more than 4 plants (not including the 2 mandatory ones, otherwise not more than 6)

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I see..., TY (gracias)

You can still get the items even if it breaks, the only thing that changes is the quality of the reward,

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Can you please say in your game gonna be impregnation and pregnancy so we can see in the end lovely family with little fluffy furry kids?

Sorry there isn't any impregnation/pregnancy planned.

I'd recommend introducing a difficulty select, or a second partner added much sooner. I say this because I can make absolutely no progress - both the cave monsters and the black cat are wiping me out even with all the strategy I can muster. :S

Are you using the badges and the stat boost shop?

Yup, sure am.

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Hmm, well I've received some feedback about the difficulty, I know all players are different with different playstyles, so I'll try to rebalance it better in the final version or at least lower the difficulty at the begining. All I can say is that don't understimate your support abilities and be sure to use the Special ones. Sell your loot, buy the Jacket to increase denfeses and dont forget to use potions. 

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Been doing all of that. Except the potions, they're not useful. It takes one turn to heal ~20HP and the next attack takes 50 or 60 HP, so it's a net loss every time. 

It's easy to get slaughtered within just a couple turns when the solo hero goes up against one Plague Plant and two Lurker Snakes, which is a lot of the mandatory fights in the Lv5 cave. 

I hope in the future you can find a way to rebalance things, give us a second hero earlier, or add difficulty select menu.

Have in mind Potions heals 20+ 10% hp each turn, for a total of 20+30% hp (during 3 turns), you should be being healed at least around 150 hp in total at that point, you can also use them before battle. I would need to see what you have bought and what stats you have boost. Rebalancing without knowing the exact details and how are you playing it may be kind of hard ^^u

Did you buy Heal? or other Skills?

If you are having issues all I can suggest you for now is gaining one or two levels at the forest until the enemies are auto-defeated. One single level can make a difference. The start of the cave also have battles with low quantity of enemies.

As I said I know some players may find the game too hard, so I'll probably lower the difficulty at the begining so it isn't that hard to learn the mechanics.

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The cave monsters don't bother me, they're my only source of grind potential. The plant boss is so tough, I can barely defeat one elite plague plant before I'm wiped out, let alone the Core itself, which only takes damage from Pressure Point. x.x I'm ok with grind, but the sparseness of enemies means it's slow going by design, which isn't as fun. I'd almost want random encounters back compared to that.
Then again this is a demo so maybe I'm being too harsh? i shouldn't really expect too much just yet, for a demo this is pretty great

Edit: I should add I give this 5 stars for a demo since I really want to see more, and so far I am enjoying everything about it. Lovely artwork and cute story <3

alright, disregard everything i finally beat the plant boss at level 10! Also, I think I forgot to comment on what lovely animation the nsfw scenes have. I really like the direction of the game, so I hope you get a ton of support!

Thanks! Yeah the demo lacks a lot of content so there isnt much to do or resources to get. Once the game is finished there will be more options  for the player to explore to avoid the player getting stuck in terms of difficulty. I'll try to balance the game for different playstyles ^^

I already defeated BLACK CAT. It's easy, just go up to lvl 11 or 12 to get a stum skill. Gather like 20 TP in your fight. Wait for him to use Summon. and so. you throw the stum that lasts 3 turns. you attack it 2 times. and you throw the stum again. like this until I kill him

From what I can spy from the trailer beautiful character designs. Though in the trailer it looks a bit basic with the overused fighting system and tilesets.

Would be nice if this game had a bit more style in that department, like Final Fantasy VI for example that had its own unique look to it. But that is just my opinion. I know how hard it is to make the ressources required for that. ^^

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Well of course making myself every single resource would be ideal, all the tilesets and backgrounds are inside my posibilities to draw myself, but they can take a lot of time to do, so I left those as secondary/optional upgrades. As for the battle system, I'm not enterely sure what you mean. 

I hope you do find the time/motivation to upgrade the tilesets later. ^^

As for the battle system, I was just mentioning that it was the standard battle system in the RPG Makers. No offense meant of course as changing that would be lots of work. Just have played enough games with that to last me a lifetime. xD

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Yeah I know what you mean. I tried to change and move things but didn't found it too important since the mechanics would work the same way. I focused more on making a single party member mechanic work. I do plan to customize the interface the most I can though so it doesn't look too much "deault". Easier to say thant done though XD, so I'll check that as time goes.

Style is important but hard work. I for one will be interested to see how this game will turn out in the future and wish you the best of luck with it. ^^

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I can't seem to get Stripe's stuff back from Blackjack

I suggest you to advance in the other quest meanwhile to reach at least lvl 6

I'm at level 7 currently and I still can't win the battle against Blackjack

Are you using your Badges? Using the Stat boost shop? Buying Equipment? Blackjack is Lvl8, you can keep waiting until you are stronger. The enemy Lvls are meassured considering all the tools the player has at their reach.

Can I have help with finding the gardener, for the stripes quest?

I've already completed nil's quest, but I have no idea where to go for Stripes.

The gardener is the butterfly in the second area of  the forest.

oooooooooooohhhhhhhhhhhh

It looks very promising---a delightful mix of adorable and sexy, and remarkably wholesome. Also you made it so that healing and defensive skills are worth their action economy, so kudos for that. Most games are pretty bad at that.

But I noticed an issue: Once you reach a certain level, enemies too far below you stop giving XP. This seems fine, except that you can't unlock areas with harder enemies without certain skills, which seem to be gated behind spending badges---and as far as I can tell, you can't earn more badges without winning that duel with Blackjack. So I think I soft-locked myself by not realizing I needed to save up my badges for skills to access new areas, because I am too weak to beat Blackjack but too strong to gain XP from the enemies I can reach. 


Is there another way to earn badges? If not, I'd suggest not gating the skills behind badges and instead giving them to you automatically once you reach the level at which the forest enemies no longer give XP.

It sounds like you only have access to the Forest area. There is another questline, there isn't any sort of area locked by a skill either, so the badges won't lock you out. Be sure to explore well the Forest since there is another character there. You may have found her already, she just moved. (Is not the gardener). If you keep having issues let me know.

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Ah, I see! There is a way to progress, once you find Nii. Still, it's a bit hidden, and frustrating until you figure it out. So perhaps at least some hints are in order.

Yeah I'll try to give some clarity in the future about it. Thanks!

Believed I covered everything in the demo...

This was such a fun, and difficult demo! 

Fights were mostly balanced if you went at them at the right levels.

Puzzles were not that difficult, and forgiving, which I appreciate.

I made the game more difficult on my end not understanding the shop for bolstering stats, and wasted a majority of my money on capping HP, so battles panned out, but eventually won.

Overall, great demo!

Thanks for the feedback! There is a few secrets here and there that are easy to miss.

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This game is impressive, I really like it a lot, and I will follow it to be aware.
(impresionante wow)

Thanks!

ok Thank you very much

is there a new demo?

There will be one soon. Is just not ready yet.

Gibt es schon eine neu demo ?

Umm, sorry I only speak English and Spanish.

I know this game will be grate I love your work quetzalli the other demo from furaffinty you put out in 2019 or 2020 was grate.

Thanks! I'm trying to improve what I did back then, so it should be better now ^^

can you link the demo

If you mean the old one, I won't since I rather upload the new one that will be finished soon. A lot of things got changed, fixed, reworked and is also longer. Past save files won't work.

sorry i thought you ware talking abut diff game

is this a parody of dungeons and dragons cuz if it is then i love it even more

Just the name is a small reference or trivia, but the game is not based on it.

well i still love the idea and the art

You know I saw this pop up in my feed and a part of my brain thought 'Huh that art style looks familiar' and what do you know. I'll be watching haha.

Ah thanks! XD Nice to see my art style being recognizable

Can't wait to see where this goes :)

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Thanks! Hopefully in the next few months I have something downloadable to show ^^

Oh nice. You got a game now. Since this is Quetzalli, will there be any gender swap content in this as well?

Originally I thought it would be a nice idea, however, changing genders would imply making whole new NSFW scenes for all characters and that would amost double the amount of work. However, I got a small idea in mind though to include some gender swaping at least in a minor scale, but gotta wait until I release the demo and get some feedback before adding it.

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