From what I can spy from the trailer beautiful character designs. Though in the trailer it looks a bit basic with the overused fighting system and tilesets.
Would be nice if this game had a bit more style in that department, like Final Fantasy VI for example that had its own unique look to it. But that is just my opinion. I know how hard it is to make the ressources required for that. ^^
Well of course making myself every single resource would be ideal, all the tilesets and backgrounds are inside my posibilities to draw myself, but they can take a lot of time to do, so I left those as secondary/optional upgrades. As for the battle system, I'm not enterely sure what you mean.
I hope you do find the time/motivation to upgrade the tilesets later. ^^
As for the battle system, I was just mentioning that it was the standard battle system in the RPG Makers. No offense meant of course as changing that would be lots of work. Just have played enough games with that to last me a lifetime. xD
Yeah I know what you mean. I tried to change and move things but didn't found it too important since the mechanics would work the same way. I focused more on making a single party member mechanic work. I do plan to customize the interface the most I can though so it doesn't look too much "deault". Easier to say thant done though XD, so I'll check that as time goes.
Style is important but hard work. I for one will be interested to see how this game will turn out in the future and wish you the best of luck with it. ^^
Are you using your Badges? Using the Stat boost shop? Buying Equipment? Blackjack is Lvl8, you can keep waiting until you are stronger. The enemy Lvls are meassured considering all the tools the player has at their reach.
It looks very promising---a delightful mix of adorable and sexy, and remarkably wholesome. Also you made it so that healing and defensive skills are worth their action economy, so kudos for that. Most games are pretty bad at that.
But I noticed an issue: Once you reach a certain level, enemies too far below you stop giving XP. This seems fine, except that you can't unlock areas with harder enemies without certain skills, which seem to be gated behind spending badges---and as far as I can tell, you can't earn more badges without winning that duel with Blackjack. So I think I soft-locked myself by not realizing I needed to save up my badges for skills to access new areas, because I am too weak to beat Blackjack but too strong to gain XP from the enemies I can reach.
Is there another way to earn badges? If not, I'd suggest not gating the skills behind badges and instead giving them to you automatically once you reach the level at which the forest enemies no longer give XP.
It sounds like you only have access to the Forest area. There is another questline, there isn't any sort of area locked by a skill either, so the badges won't lock you out. Be sure to explore well the Forest since there is another character there. You may have found her already, she just moved. (Is not the gardener). If you keep having issues let me know.
Ah, I see! There is a way to progress, once you find Nii. Still, it's a bit hidden, and frustrating until you figure it out. So perhaps at least some hints are in order.
Fights were mostly balanced if you went at them at the right levels.
Puzzles were not that difficult, and forgiving, which I appreciate.
I made the game more difficult on my end not understanding the shop for bolstering stats, and wasted a majority of my money on capping HP, so battles panned out, but eventually won.
If you mean the old one, I won't since I rather upload the new one that will be finished soon. A lot of things got changed, fixed, reworked and is also longer. Past save files won't work.
Originally I thought it would be a nice idea, however, changing genders would imply making whole new NSFW scenes for all characters and that would amost double the amount of work. However, I got a small idea in mind though to include some gender swaping at least in a minor scale, but gotta wait until I release the demo and get some feedback before adding it.
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From what I can spy from the trailer beautiful character designs. Though in the trailer it looks a bit basic with the overused fighting system and tilesets.
Would be nice if this game had a bit more style in that department, like Final Fantasy VI for example that had its own unique look to it. But that is just my opinion. I know how hard it is to make the ressources required for that. ^^
Well of course making myself every single resource would be ideal, all the tilesets and backgrounds are inside my posibilities to draw myself, but they can take a lot of time to do, so I left those as secondary/optional upgrades. As for the battle system, I'm not enterely sure what you mean.
I hope you do find the time/motivation to upgrade the tilesets later. ^^
As for the battle system, I was just mentioning that it was the standard battle system in the RPG Makers. No offense meant of course as changing that would be lots of work. Just have played enough games with that to last me a lifetime. xD
Yeah I know what you mean. I tried to change and move things but didn't found it too important since the mechanics would work the same way. I focused more on making a single party member mechanic work. I do plan to customize the interface the most I can though so it doesn't look too much "deault". Easier to say thant done though XD, so I'll check that as time goes.
Style is important but hard work. I for one will be interested to see how this game will turn out in the future and wish you the best of luck with it. ^^
I can't seem to get Stripe's stuff back from Blackjack
I suggest you to advance in the other quest meanwhile to reach at least lvl 6
I'm at level 7 currently and I still can't win the battle against Blackjack
Are you using your Badges? Using the Stat boost shop? Buying Equipment? Blackjack is Lvl8, you can keep waiting until you are stronger. The enemy Lvls are meassured considering all the tools the player has at their reach.
Can I have help with finding the gardener, for the stripes quest?
I've already completed nil's quest, but I have no idea where to go for Stripes.
The gardener is the butterfly in the second area of the forest.
oooooooooooohhhhhhhhhhhh
It looks very promising---a delightful mix of adorable and sexy, and remarkably wholesome. Also you made it so that healing and defensive skills are worth their action economy, so kudos for that. Most games are pretty bad at that.
But I noticed an issue: Once you reach a certain level, enemies too far below you stop giving XP. This seems fine, except that you can't unlock areas with harder enemies without certain skills, which seem to be gated behind spending badges---and as far as I can tell, you can't earn more badges without winning that duel with Blackjack. So I think I soft-locked myself by not realizing I needed to save up my badges for skills to access new areas, because I am too weak to beat Blackjack but too strong to gain XP from the enemies I can reach.
Is there another way to earn badges? If not, I'd suggest not gating the skills behind badges and instead giving them to you automatically once you reach the level at which the forest enemies no longer give XP.
It sounds like you only have access to the Forest area. There is another questline, there isn't any sort of area locked by a skill either, so the badges won't lock you out. Be sure to explore well the Forest since there is another character there. You may have found her already, she just moved. (Is not the gardener). If you keep having issues let me know.
Ah, I see! There is a way to progress, once you find Nii. Still, it's a bit hidden, and frustrating until you figure it out. So perhaps at least some hints are in order.
Yeah I'll try to give some clarity in the future about it. Thanks!
Believed I covered everything in the demo...
This was such a fun, and difficult demo!
Fights were mostly balanced if you went at them at the right levels.
Puzzles were not that difficult, and forgiving, which I appreciate.
I made the game more difficult on my end not understanding the shop for bolstering stats, and wasted a majority of my money on capping HP, so battles panned out, but eventually won.
Overall, great demo!
Thanks for the feedback! There is a few secrets here and there that are easy to miss.
This game is impressive, I really like it a lot, and I will follow it to be aware.
(impresionante wow)
Thanks!
ok Thank you very much
is there a new demo?
There will be one soon. Is just not ready yet.
Gibt es schon eine neu demo ?
Umm, sorry I only speak English and Spanish.
I know this game will be grate I love your work quetzalli the other demo from furaffinty you put out in 2019 or 2020 was grate.
Thanks! I'm trying to improve what I did back then, so it should be better now ^^
can you link the demo
If you mean the old one, I won't since I rather upload the new one that will be finished soon. A lot of things got changed, fixed, reworked and is also longer. Past save files won't work.
sorry i thought you ware talking abut diff game
is this a parody of dungeons and dragons cuz if it is then i love it even more
Just the name is a small reference or trivia, but the game is not based on it.
well i still love the idea and the art
You know I saw this pop up in my feed and a part of my brain thought 'Huh that art style looks familiar' and what do you know. I'll be watching haha.
Ah thanks! XD Nice to see my art style being recognizable
Can't wait to see where this goes :)
Thanks! Hopefully in the next few months I have something downloadable to show ^^
Oh nice. You got a game now. Since this is Quetzalli, will there be any gender swap content in this as well?
Originally I thought it would be a nice idea, however, changing genders would imply making whole new NSFW scenes for all characters and that would amost double the amount of work. However, I got a small idea in mind though to include some gender swaping at least in a minor scale, but gotta wait until I release the demo and get some feedback before adding it.